Age | Commit message (Collapse) | Author |
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unless it actually moves.
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if a header require a header make it include that header
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shading-button twice per mouseclick when clicking fast.
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window
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in-game
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display planes.
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when the window starts with a title bar with a shade box.
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based on code by erikjanp).
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capacity.
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can do some work ahead.
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displayed fully. Fix by erikjanp.
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same twice.
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location based on the main toolbar's height instead of hardcoding that
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absolute location but manually calculate based on toolbar size etc.
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(close, sticky, resize buttons and the caption), except when you want to use SetStringParameter for the caption ofcourse. Also remove the requirement for some of the WDF flags; no need to test for both the flag whether a feature is used and whether the feature is in action.
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windows, like the industry view, too
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widgets for Widget* arrays.
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WindowDesc; it's determined from the (nested) widgets
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opposite direction with RTL
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big font and RTL aware
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matrices/scrollbars are initialised without the need for duplicating the OnResize code
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widget under the mouse
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other fields instead of afterwards.
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right-click-dragging
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the main view.
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know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
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no NewGRF selected
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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when setting up smallest size (e.g. for DParams). So assign it earlier in Window::InitializeData instead of dealing with each window separately.
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edit box would show the OSK (Zuu)
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window class
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nested widgets through the nested_array.
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