Age | Commit message (Collapse) | Author |
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windows, like the industry view, too
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widgets for Widget* arrays.
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WindowDesc; it's determined from the (nested) widgets
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opposite direction with RTL
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big font and RTL aware
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matrices/scrollbars are initialised without the need for duplicating the OnResize code
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widget under the mouse
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other fields instead of afterwards.
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right-click-dragging
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the main view.
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know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
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no NewGRF selected
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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when setting up smallest size (e.g. for DParams). So assign it earlier in Window::InitializeData instead of dealing with each window separately.
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edit box would show the OSK (Zuu)
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window class
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nested widgets through the nested_array.
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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other functions already.
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used.
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wrappers
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position, capacity and count of scroll bars. This to (eventually) prevent the scrollbar overflowing outside of the window
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vehicles, when autoreplacing/renewing them.
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font/language as it is done after resizing the main OpenTTD window.
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inconsistently.
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even if they are not used.
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smallest alowed size should not crash the game.
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from most important to least important, so e.g. the order windows' 'd' skips to the next order
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widget size computations.
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