Age | Commit message (Collapse) | Author |
|
|
|
nesting ifs.
|
|
widgets of the parent window to a method of the parent window.
|
|
generation was hidden during world generation, so actually you could not abort it.
|
|
old. (Vikthor)
|
|
toolbar and statusbar after resizing the main window.
|
|
|
|
|
|
normal text query window.
|
|
|
|
|
|
|
|
(GameScript only)
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
priority as the start server window.
|
|
strings, again making it possible to return multiple errors
|
|
window during ReInit by an amount that's not a multiple of the resize interval
|
|
of the (main) window
|
|
|
|
priority.
|
|
WC_GAME_OPTIONS windows were too high, causing hiding of currency window as well.
|
|
of a company.
|
|
cases
|
|
their parent windows
|
|
window were always hidden under the saveload window
|
|
windows, e.g. don't let a save or load dialog get hidden by a new message (monoid)
|
|
without b installed
|
|
|
|
|
|
drawn when a modal progress is busy
|
|
variables to progress.cpp/h
|
|
|
|
of windows with viewports but without caption. (only triggerable since r22484)
|
|
main window and thus become inaccessible when resizing the main window.
|
|
used for client list popups
|
|
raising scrollbar buttons.
|
|
immediately in command scope, and what to do asynchronously in GUI-scope.
|
|
doing OnHundrethTick()-calls.
|
|
|
|
process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
|
|
position of the status bar.
|
|
viewport scroll/zoom settings.
|
|
|
|
viewports instead of staying locked to the viewport you started on
|
|
|
|
|
|
|
|
HandleDragDrop(), and split the w vardecl in the former.
|
|
|
|
|