Age | Commit message (Collapse) | Author |
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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* Codechange: Check for scrollwheel_scrolling first when scrolling viewport instead of first setting normal values and then overwriting them.
* Fix #6558: [OSX] Reset 2D scrolling values when not scrolling to prevent unintended window focus changes
* Change: [OSX] Include initial scrolling movement when using 2D scrolling to make it more responsive
* Fix: [OSX] 2D scrolling not working when setting viewport scroll behaviour to use left mouse button
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to zoom
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add choice to not lock cursor position when scrolling. (#6756)
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way it can also be used for WindowDesc before a Window instance is created. (3298)
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positioning them after opening.
-Fix: Make automatic window-positioning RTL-aware.
-Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values.
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click (Flamefire)
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files as we already have their full path.
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limiting the area to the window bounds first. (adf88)
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sprites.
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servers by skipping drawing calls earlier in the process. (JGR)
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companies, when an order window of a vehicle of the new company was opened. Now close those windows.
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which caused GCC 5 to actually crash
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zoom.
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as the toolbar. Otherwise they lack a size definition.
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interface.
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in milliseconds instead of seconds. New default value is 250ms
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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NULL there, it would segfault in RaiseWidget
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window, resulting in the link graph glitching.
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string.
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caret position.
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directly without a trip through the window messaging system.
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(global) focus so it can abort any current input composition.
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keyboard handler.
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edit box has the input focus.
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the editbox is already empty, unselect the editbox instead.
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they register in static vectors.
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window to its default size.
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sticky button.
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config file.
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