Age | Commit message (Collapse) | Author |
|
know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
|
|
no NewGRF selected
|
|
|
|
|
|
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
|
|
when setting up smallest size (e.g. for DParams). So assign it earlier in Window::InitializeData instead of dealing with each window separately.
|
|
edit box would show the OSK (Zuu)
|
|
|
|
|
|
window class
|
|
nested widgets through the nested_array.
|
|
which were sometimes missing and sometimes just typos
|
|
for more consistency and distinguishability.
|
|
other functions already.
|
|
used.
|
|
|
|
wrappers
|
|
position, capacity and count of scroll bars. This to (eventually) prevent the scrollbar overflowing outside of the window
|
|
|
|
|
|
|
|
vehicles, when autoreplacing/renewing them.
|
|
|
|
|
|
font/language as it is done after resizing the main OpenTTD window.
|
|
inconsistently.
|
|
even if they are not used.
|
|
smallest alowed size should not crash the game.
|
|
|
|
from most important to least important, so e.g. the order windows' 'd' skips to the next order
|
|
widget size computations.
|
|
for initial window position.
|
|
size/position part.
|
|
|
|
directory, and found town windows.
|
|
widgets after a language change.
|
|
|
|
nested widget trees.
|
|
|
|
finding widgets by type or position in the tree.
|
|
|
|
NWidgetBase::FillNestedArray() to fill the array.
|
|
|
|
code style.
|
|
introduced widget_type variable.
-Fix: Prevented out-of-bounds array access when not clicking at a widget.
|
|
to Smatz).
|
|
|
|
only once.
|
|
|
|
|