Age | Commit message (Collapse) | Author |
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spaces
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be read.
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limit on the number of non-sticky non-vital windows.
-Fix [FS#2499]: crashes/misbehaviours when (almost) all windows are stickied.
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(from back to front or vice versa) and make it iterate over the Window* instead of Window**.
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(if enabled). Primarily useful for systems with touch screen (aapo)
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
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names in comments and add a little more doxygen documentation.
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client so it is immediatelly clear which one you are working with.
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deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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by movement of the mouse.
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having a build tool selected failed.
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Alberth.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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openttd.cpp to viewport.cpp/window.cpp.
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window_gui.h/window.cpp because they belong there.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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Window constructors.
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WindowEvent.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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new windows that are going to require a ResetObjectToPlace to be performed on closing.
This will allow to free the said window only once, and not twice otherwise
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functions/enums/variables as they are not used anymore.
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would be closed (on a parent closure) instead of all children.
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pointer with the WE_CREATE message because nothing uses it anymore.
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object is bound to cause errors.
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instead of a global one as it should only be used from window.cpp.
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that the pointer you are allocating to is NULL. Patch by Alberth.
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byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
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same thing.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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move it to there.
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Window.
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a Window constructor.
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event, we should not send a click event to the now non-existant Window as that causes segfaults.
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declarations.
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