Age | Commit message (Collapse) | Author |
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Window deletion causing the reading invalid/freed data which could cause crashes.
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window. Patch by Alberth.
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by Alberth.
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place to a single location.
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have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
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resizes unless they would go behind the toolbar.
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a patch by Alberth.
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windows.
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stuff. Based on a patch by Albert.
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Patch by Alberth.
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after resizing the screen
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when Ctrl is pressed
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input, depot/group window wasn't updated (original patch by GrimRC)
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unneeded include from openttd.h.
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points in the unicode private use area.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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its now useless counterpart function
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function counterpart HandleButtonClick.
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now useless RaiseWindowButtons function
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should be const.
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resized the window to something very small.
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correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
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which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
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network games.
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Window. These "new" members have the exact same functionalities as their pure functions "genitors"
Ex: "Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)" is the member corresponding to "SetWindowWidgetLoweredState(Window *w, byte widget_index, bool lowered_stat)"
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fitting to the naming style
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style
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with the coding style
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ViewportHighlightMode
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scroll the main window (Rafal Rzepecki)
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vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
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