Age | Commit message (Collapse) | Author |
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of the (main) window
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priority.
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WC_GAME_OPTIONS windows were too high, causing hiding of currency window as well.
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of a company.
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cases
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their parent windows
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window were always hidden under the saveload window
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windows, e.g. don't let a save or load dialog get hidden by a new message (monoid)
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without b installed
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drawn when a modal progress is busy
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variables to progress.cpp/h
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of windows with viewports but without caption. (only triggerable since r22484)
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main window and thus become inaccessible when resizing the main window.
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used for client list popups
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raising scrollbar buttons.
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immediately in command scope, and what to do asynchronously in GUI-scope.
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doing OnHundrethTick()-calls.
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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position of the status bar.
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viewport scroll/zoom settings.
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viewports instead of staying locked to the viewport you started on
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HandleDragDrop(), and split the w vardecl in the former.
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place_mode is HT_NONE
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active highlight mode.
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require selecting stuff (landscaping, vehicle cloning, etc) in the viewport while paused. As side-effect you'll get an error message explaining the command can't be executed because the game is paused instead of seemingly nothing happening when you click. Addition side effect of this is that you can make use of the measurement tooltip while paused
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got closed
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scenario editor
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paused. Now you can enable or disable that with a setting
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middle; let it follow the setting of the statusbar instead
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configurable, why isn't the statusbar's location configurable?
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the language "list"
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incrementing counter multiple times in same "GUI" tick causing an invalid state
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of the screen
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arrows while pressing it clicks the button next to the arrow
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the main toolbar
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pixels
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button scrolling was active
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