Age | Commit message (Collapse) | Author |
|
in-game
|
|
|
|
display planes.
|
|
when the window starts with a title bar with a shade box.
|
|
based on code by erikjanp).
|
|
|
|
capacity.
|
|
|
|
can do some work ahead.
|
|
|
|
|
|
displayed fully. Fix by erikjanp.
|
|
same twice.
|
|
location based on the main toolbar's height instead of hardcoding that
|
|
absolute location but manually calculate based on toolbar size etc.
|
|
(close, sticky, resize buttons and the caption), except when you want to use SetStringParameter for the caption ofcourse. Also remove the requirement for some of the WDF flags; no need to test for both the flag whether a feature is used and whether the feature is in action.
|
|
windows, like the industry view, too
|
|
widgets for Widget* arrays.
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
opposite direction with RTL
|
|
big font and RTL aware
|
|
|
|
matrices/scrollbars are initialised without the need for duplicating the OnResize code
|
|
|
|
widget under the mouse
|
|
|
|
|
|
|
|
|
|
other fields instead of afterwards.
|
|
right-click-dragging
|
|
|
|
|
|
the main view.
|
|
|
|
know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
|
|
no NewGRF selected
|
|
|
|
|
|
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
|
|
when setting up smallest size (e.g. for DParams). So assign it earlier in Window::InitializeData instead of dealing with each window separately.
|
|
edit box would show the OSK (Zuu)
|
|
|
|
|
|
window class
|
|
nested widgets through the nested_array.
|
|
which were sometimes missing and sometimes just typos
|
|
for more consistency and distinguishability.
|
|
other functions already.
|
|
used.
|