Age | Commit message (Collapse) | Author |
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unneeded include from openttd.h.
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points in the unicode private use area.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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its now useless counterpart function
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function counterpart HandleButtonClick.
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now useless RaiseWindowButtons function
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should be const.
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resized the window to something very small.
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correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
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which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
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network games.
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Window. These "new" members have the exact same functionalities as their pure functions "genitors"
Ex: "Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)" is the member corresponding to "SetWindowWidgetLoweredState(Window *w, byte widget_index, bool lowered_stat)"
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fitting to the naming style
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style
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with the coding style
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ViewportHighlightMode
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scroll the main window (Rafal Rzepecki)
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vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
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parent one, by locating it under the parent, and aligned with the left side of it.
FS#1310, by BigBB
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doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros)
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function and variables.
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WE_CREATE event.
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the right) when opening it, move it to the left so it stays inside the screen.
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640 pixels.
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windows.cpp
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game, while it did not in the menu.
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minimum size, so take the size of the window after WE_CREATE has been called as bare minimum size.
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determining the maximum height for a window.
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they resized the window themselves and that should be interfered by making sure the window is resized in the right "step" size.
-Fix (r10704): call the WE_RESIZE when resizing during initialization of the windows.
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windows that are smaller than the default window size.
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dirtying of the window, so you won't get glitches if you resize a window in the WE_CREATE callback.
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screen and high score chart.
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independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
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build-vehicle and town-action
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