Age | Commit message (Collapse) | Author |
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directly without a trip through the window messaging system.
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(global) focus so it can abort any current input composition.
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keyboard handler.
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edit box has the input focus.
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the editbox is already empty, unselect the editbox instead.
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they register in static vectors.
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window to its default size.
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sticky button.
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config file.
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in the WindowDesc.
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WindowDesc is directly accessible.
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after construction.
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editboxes.
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Eagle_rainbow)
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can have side effects when MSVC optimises it
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the OSK and close it on losing focus. This makes the editbox in the OSK behave correctly.
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content changes, not when only moving the cursor.
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QueryStrings per widget instead.
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CANCEL buttons via QueryString members.
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nesting ifs.
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widgets of the parent window to a method of the parent window.
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generation was hidden during world generation, so actually you could not abort it.
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old. (Vikthor)
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toolbar and statusbar after resizing the main window.
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normal text query window.
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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priority as the start server window.
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strings, again making it possible to return multiple errors
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window during ReInit by an amount that's not a multiple of the resize interval
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of the (main) window
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