Age | Commit message (Collapse) | Author |
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WindowDesc; it's determined from the (nested) widgets
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the main view.
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dropdown menu class.
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window.
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ran in sync with the first one.
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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was not intended. They would also not properly mark the window dirty.
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window, and dropdown window.
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this ID' from 'some' strings and replace the string name with something more sensible.
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left/right instead of the x and width to make drawing text at offsets easier.
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add a bit of type strictness.
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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widgets/dropdown.cpp did depend on window_gui.h...
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so that a minimum width can be specified.
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(if requested) when the mouse button is released.
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lists to the widest list item.
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Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
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toolbar and dropdown guis.
Mostly forgotten ones.
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into their own parameter.
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down lists
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Window constructors.
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the Window class and remove Window from their naming.
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just positive.
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byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
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a Window constructor.
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