Age | Commit message (Collapse) | Author |
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Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
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function
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
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positioning them after opening.
-Fix: Make automatic window-positioning RTL-aware.
-Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values.
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make it always be uint32
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arrow of dropdown widgets.
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inconsistently and incorrectly, causing misalignment for RTL. (spotted by sbr)
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rows and columns from the resize step size.
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widgets.
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window to its default size.
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Eagle_rainbow)
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>= 2^16 can be used.
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old. (Vikthor)
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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(GameScript only)
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more likely to be updates [t-z].
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in units of small or big steps.
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and resizable (both directions) area with same sized widgets
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arrows while pressing it clicks the button next to the arrow
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some headers
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company buttons
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buttons when clicked.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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directly in the scrollbar widget instead.
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NWidgetScrollbar inherit from Scrollbar instead.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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and use proper inline macro.
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globally accessible.
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consisted of unrelated values use static const (u)int
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and DECLARE_ENUM_AS_BIT_SET
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