Age | Commit message (Collapse) | Author |
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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height is taller than the text.
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all widgets in the windows title bar
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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position -1.
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scroll in steps of the matrix when using the wheel or the scrollbar-buttons.
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in units of small or big steps.
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fully visible.
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updated with the right widget index
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and resizable (both directions) area with same sized widgets
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the language "list"
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arrows while pressing it clicks the button next to the arrow
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minimal size to simplify window setup.
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company buttons
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buttons when clicked.
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'no scrollbar associated'.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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directly in the scrollbar widget instead.
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NWidgetScrollbar inherit from Scrollbar instead.
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and instead store the widget index of the being scrolled scrollbar in the Window.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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pixels
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DrawStringMultiLine().
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and use proper inline macro.
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globally accessible.
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if a header require a header make it include that header
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display planes.
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UpdateWidgetSize().
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next widget (in the widget array) was a container-ish (e.g. selection) widget
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when the window starts with a title bar with a shade box.
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