Age | Commit message (Collapse) | Author |
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autoreplace GUI had incorrect hitbox when using GUI zoom. (_dp_)
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oil rig while the buoy/oil rig gets its final removal (i.e. the sign gets removed)
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make it always be uint32
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actually a text colour remap, and draw closebox as a sprite, using said bit. Change news popup to use closebox widget for its closebox.
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be changed). Also ensure scrollbar is long enough to at least contain its buttons.
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buttons with non-static width.
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widget. Draw vertically centred image in dropdown button.
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scrollbars, with sprites instead of text.
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minimal size, instead only increase it.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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like all the other cached icon sizes (based on patch by MJP)
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buttons is at least 1
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shouldn't return NULL ever
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arrow of dropdown widgets.
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around. (sbr)
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dimensions.
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container do not fill the complete container, align them according to text direction. (sbr)
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inconsistently and incorrectly, causing misalignment for RTL. (spotted by sbr)
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rows and columns from the resize step size.
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wouldn't even fit between them
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window to its default size.
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was subtracted too much causing a scrollbar with a negative size
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Eagle_rainbow)
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>= 2^16 can be used.
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QueryStrings per widget instead.
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NWidgetMatrix widgets.
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were initialised with wrong sizes.
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old. (Vikthor)
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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height is taller than the text.
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all widgets in the windows title bar
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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position -1.
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scroll in steps of the matrix when using the wheel or the scrollbar-buttons.
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in units of small or big steps.
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fully visible.
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