Age | Commit message (Collapse) | Author |
|
|
|
same twice.
|
|
custom drawing/handling input
|
|
and sticky boxes and for window captions
|
|
|
|
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
their title
|
|
|
|
nested widgets through the nested_array.
|
|
visits the waypoint instead of for all vehicle types
|
|
|
|
|
|
relatives
|
|
|
|
on work by Rubidium).
|
|
favour of their Station variants
|
|
whether a station is pending deletion or not
|
|
waypoint_func.h
|
|
all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
|
|
|
|
codes and group them logically
|
|
time, binary size and run time (with asserts disabled) should be improved
|
|
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
|
|
|
|
expanding them much easier (Alberth)
|
|
sources too
|
|
|
|
|
|
-Change: don't take over waypoints without owner, it could belong to a bankrupted company (and the code was broken) - savegame conversion code is a bit more liberal now, too
|
|
holds the owner of whatever is shown in the window
|
|
(Swallow)
|
|
|
|
(optional) parameter.
|
|
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
|
|
ShowQueryString()
|
|
waypoint window (crashes since r14296)
|
|
relocating the waypoint.
|
|
from rail underneath it.
|
|
window been shown
|
|
|