Age | Commit message (Collapse) | Author |
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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WindowDesc; it's determined from the (nested) widgets
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their title
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nested widgets through the nested_array.
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visits the waypoint instead of for all vehicle types
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relatives
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on work by Rubidium).
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favour of their Station variants
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whether a station is pending deletion or not
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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codes and group them logically
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time, binary size and run time (with asserts disabled) should be improved
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this ID' from 'some' strings and replace the string name with something more sensible.
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expanding them much easier (Alberth)
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sources too
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-Change: don't take over waypoints without owner, it could belong to a bankrupted company (and the code was broken) - savegame conversion code is a bit more liberal now, too
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holds the owner of whatever is shown in the window
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(Swallow)
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(optional) parameter.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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waypoint window (crashes since r14296)
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relocating the waypoint.
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from rail underneath it.
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window been shown
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