Age | Commit message (Collapse) | Author |
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Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
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Code based on the patch by JGRennison.
JGRennison/OpenTTD-patches@ac84f34062ef1f3ffcdee49dc595d574e4efb4d5
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depending on zoom level (Samu).
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data is now always accessible
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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into non-static members GetSpec(uint) and GetSpecCount().
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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for uniform stations has been broken for over a year
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characters, not bytes
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depots, stations and vehicles (Krille)
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DeleteAnimatedTile() into MakeWaterKeepingClass().
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by own vehicles.
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detected.
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CustomStationSpecIndex a bit more strict
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a new waypoint close to a deleted one until the grey sign was gone
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to reduce the include 'pathfinder' dependencies
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a separate directory
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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which were sometimes missing and sometimes just typos
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