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path: root/src/waypoint.h
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2007-08-30(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with ↵rubidium
templates. This gives up to 10% performance increase in games with lots of vehicles.
2007-08-05(svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵rubidium
cleanups might cause memory leaks due to the way C++ works.
2007-08-02(svn r10750) -Codechange: make the waypoint struct use the new poolitem ↵rubidium
class as super class.
2007-07-24(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵rubidium
type *var.
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-04-06(svn r9568) -Documentation: doxygen and comment changes: Root of src is ↵belugas
finally done. Now, time to start clearing as much as possible
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-01(svn r8954) -Codechange: remove direct map accesses from non-map-accessor ↵rubidium
headers.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.