Age | Commit message (Collapse) | Author |
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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waypoint.h (and openttd.h) to waypoint_type.h.
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openttd.h) to station_type.h.
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town, so weird things won't happen anymore
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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templates. This gives up to 10% performance increase in games with lots of vehicles.
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cleanups might cause memory leaks due to the way C++ works.
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class as super class.
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type *var.
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finally done. Now, time to start clearing as much as possible
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headers.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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