Age | Commit message (Collapse) | Author |
|
not updated when the waypoint would be moved.
|
|
templates. This gives up to 10% performance increase in games with lots of vehicles.
|
|
|
|
cleanups might cause memory leaks due to the way C++ works.
|
|
class as super class.
|
|
client-side, not in the command.
|
|
inconsistent, and tested all 'namespaces'. now only check names of the same type.
|
|
easily modified.
|
|
|
|
and into landscape.h, and add a few where they didn't exist.
|
|
GRF ID
|
|
finally done. Now, time to start clearing as much as possible
|
|
|
|
|
|
string ID.
|
|
static variable of type Station (inside ComposeWaypointStation) replaced by byte array so no destructor is called for it on exit.
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|