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2009-07-08(svn r16764) -Codechange: unify the way viewport signs are marked dirtyrubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-03-13(svn r15704) -Cleanup: remove further includes from recently split filessmatz
2009-03-13(svn r15703) -Codechange: split Cmd* from waypoint.cpp to waypoint_cmd.cpp.belugas
2009-02-26(svn r15589) -Fix: drawing of waypoints with invalid owner was brokensmatz
-Change: don't take over waypoints without owner, it could belong to a bankrupted company (and the code was broken) - savegame conversion code is a bit more liberal now, too
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-10(svn r14958) -Codechange [FS#1923]: when checking for unique names, compare ↵smatz
only with manually set names There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-03(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵smatz
depots, industries, towns and waypoints
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-10-14(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)rubidium
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-15(svn r14334) -Feature: ability to reset name to default/automatic value (for ↵smatz
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
2008-09-14(svn r14322) -Fix (r10368): possible assert when renaming removed waypointsmatz
2008-09-09(svn r14280) -Codechange: use IsRailWaypointTile() instead of IsTileType() ↵smatz
and IsRailWaypoint() checks at several places
2008-09-07(svn r14265) -Fix (r10750): desyncs after deleting a waypoint because of ↵smatz
explicit destructor call instead of using operator delete
2008-08-31(svn r14210) -Codechange: remove a useless check when creating new waypointsmatz
2008-08-23(svn r14145) -Fix (r14135, r14141): When savegame conversion cannot ↵frosch
determine a owner of a greyed waypoint, ensure that the owner is assigned when the waypoint is rebuild.
2008-08-23(svn r14143) -Codechange: Recenter viewport of waypoint window when ↵frosch
relocating the waypoint.
2008-08-23(svn r14142) -Codechange: Disallow taking over greyed waypoints of other ↵frosch
companies.
2008-08-23(svn r14135) -Codechange: Add owner to waypoints. Previously, it was guessed ↵belugas
from rail underneath it.
2008-08-21(svn r14119) -Fix(r14104): Forgot to make the gui disappear when the ↵belugas
waypoint is deleted. Smatz pointing
2008-08-13(svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in ↵rubidium
the command. Checking for the length in pixels is impossible because that differs per client.
2008-08-02(svn r13957) -Codechange [YAPP]: Free the old path reservation on removing ↵rubidium
some tracks and reroute trains afterwards. (michi_cc)
2008-08-02(svn r13931) -Codechange [YAPP]: Retain the reservation state when ↵rubidium
building/removing waypoints or level crossings. (michi_cc)
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-07(svn r12989) -Codechange: move ViewportSign to viewport_type.h.rubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-23(svn r12855) -Codechange: do not use autoptr's for testing whether certain ↵rubidium
objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
2008-04-18(svn r12762) -Fix: tabs after the first non-tab character are generally not ↵rubidium
okay (or lines starting with a space and then tabs).
2008-04-06(svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify ↵smatz
compiler's decisions about inlining
2008-04-05(svn r12584) -Codechange: do not access the order type directly.rubidium
2008-03-31(svn r12495) -Codechange: reduce the dependency on newgrf_station.h ↵rubidium
(especially because newgrf_station.h includes a lot of stuff).
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-30(svn r12488) -Codechange: split order.h into order_base.h and order_func.h.rubidium
2008-02-16(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per ↵smatz
town, so weird things won't happen anymore
2008-02-07(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new nameglx
2008-01-16(svn r11871) -Fix [FS#1074]: do not update signals after each tile when ↵smatz
building/removing a large block of track/signals/station
2008-01-15(svn r11864) -Codechange: pass owner whose signals we will update instead of ↵smatz
complex detection later
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very ↵smatz
long track -Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium