Age | Commit message (Collapse) | Author |
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the lower part of a tile that would become a coast tile after flooding. Patch by frosch.
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super class.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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(very) old version of OpenTTD.
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variables.h to strings.h
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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easily modified.
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the airport.
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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road types on a single tile.
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and into landscape.h, and add a few where they didn't exist.
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finally done. Now, time to start clearing as much as possible
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0.
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coding style (and rest of the code).
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with respect to RailTileType and RoadTileType.
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a map accessors header.
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Replace tests with magic numbers by a simple extraction template for command parameters
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Remove {,u}intswap() and replace them by Swap()
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gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
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conflict no longer exists.
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Remove unreachable code
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check for it.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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stillunknown and pv2b.
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renamed to .cpp)
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