Age | Commit message (Collapse) | Author |
|
road types on a single tile.
|
|
|
|
|
|
and into landscape.h, and add a few where they didn't exist.
|
|
finally done. Now, time to start clearing as much as possible
|
|
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
|
|
|
|
the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0.
|
|
coding style (and rest of the code).
|
|
|
|
with respect to RailTileType and RoadTileType.
|
|
a map accessors header.
|
|
Replace tests with magic numbers by a simple extraction template for command parameters
|
|
Remove {,u}intswap() and replace them by Swap()
|
|
|
|
|
|
gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
|
|
conflict no longer exists.
|
|
Remove unreachable code
|
|
check for it.
|
|
values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|