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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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water_cmd.cpp
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Author
2014-02-16
(svn r26344) -Change [FS#5907]: Do not flood shores of type MP_TREE needlessl...
planetmaker
2013-10-12
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...
zuu
2013-05-06
(svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map)
planetmaker
2013-05-06
(svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal...
frosch
2013-02-05
(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insa...
rubidium
2013-01-20
(svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles can...
planetmaker
2013-01-20
(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, rest...
planetmaker
2012-12-23
(svn r24846) -Add: Advanced settings to disable certain sound effects.
frosch
2012-05-26
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ...
frosch
2012-02-09
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastru...
frosch
2012-01-03
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
rubidium
2012-01-03
(svn r23725) -Fix (r23723): compile before commit
yexo
2012-01-03
(svn r23724) -Codechange: split of the check to see if ambient sounds are ena...
yexo
2012-01-03
(svn r23723) -Codechange: speedup flood checks a bit
yexo
2011-12-29
(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/sh...
michi_cc
2011-12-19
(svn r23622) -Add: a set of events to trigger in a GameScript
truebrain
2011-12-13
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and...
planetmaker
2011-12-07
(svn r23443) -Fix (r23413): Building of locks in SE failed.
frosch
2011-12-03
(svn r23413) -Add: Company infrastructure counts for canals.
michi_cc
2011-11-29
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
truebrain
2011-11-20
(svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock ove...
rubidium
2011-11-08
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
yexo
2011-11-04
(svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsu...
michi_cc
2011-11-04
(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.
michi_cc
2011-11-04
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z re...
rubidium
2011-11-04
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type func...
rubidium
2011-11-04
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
rubidium
2011-11-04
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for...
rubidium
2011-11-04
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
rubidium
2011-11-04
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and us...
rubidium
2011-11-04
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions...
rubidium
2011-08-20
(svn r22773) -Add: Some grass around rivers in desert areas.
michi_cc
2011-07-10
(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and...
frosch
2011-07-07
(svn r22638) -Fix: Keep the previous owner of the upper and lower lock parts ...
michi_cc
2011-02-19
(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/...
frosch
2011-02-19
(svn r22108) -Codechange: Replace some magic with some other magic though les...
frosch
2011-02-19
(svn r22107) -Cleanup (r1903): Remove unused struct.
frosch
2011-02-07
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
rubidium
2011-02-06
(svn r21993) -Fix (r19720): When building a lock on dry land costs for cleari...
planetmaker
2011-02-04
(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for...
smatz
2010-11-21
(svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests.
frosch
2010-09-07
(svn r20763) -Fix [FS#4113](r20749): The bridgetest on building shipdepots ca...
frosch
2010-09-05
(svn r20749) -Fix: allow overbuilding objects with buoys and ship depots
yexo
2010-09-05
(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal...
yexo
2010-09-05
(svn r20741) -Cleanup: Use IsTileOnWater() in more places.
frosch
2010-08-27
(svn r20640) -Add: support for water under objects
rubidium
2010-08-27
(svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile()...
frosch
2010-08-26
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some...
rubidium
2010-08-26
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so rela...
rubidium
2010-08-19
(svn r20559) -Fix [FS#4045]: make sure that all vehicles are build in the mos...
yexo
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