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Erich/openttd
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sloped-stations
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water_cmd.cpp
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Author
2021-12-16
Codechange: Un-bitstuff landscape commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff remaining transport infrastructure commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff station/depot/waypoint commands.
Michael Lutz
2021-12-16
Codechange: Template DoCommand to automagically reflect the parameters of the...
Michael Lutz
2021-12-16
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
Michael Lutz
2021-12-16
Codechange: Move flags in CommandProc in front of the command arguments.
Michael Lutz
2021-12-16
Codechange: Let the compile generate the master command table out of template...
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the DoCommand function call.
Michael Lutz
2021-09-19
Fix: Incorrect error messages on placing water on scenario editor (#9560)
SamuXarick
2021-09-18
Fix: wrong error message when building canals over ship depots / locks
SamuXarick
2021-09-18
Fix: reduce cost of building canals over objects on sea
SamuXarick
2021-07-09
Codechange: Remove FOR_EACH_SET_BIT
glx22
2021-05-29
Codechange: move from C-string to std::string for DoCommand
rubidium42
2021-05-27
Fix: do not hide parameter by local variable with the same name
rubidium42
2021-05-13
Codechange: Replace TILE_AREA_LOOP with range-based for loops
glx22
2021-04-02
Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)
Tyler Trahan
2021-01-05
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
Patric Stout
2020-03-30
Fix #8020: Add missing docking tiles around industry neutral stations
SamuXarick
2020-02-09
Fix #7944: Demolishing locks built on rivers didn't always restore the river
Samu
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-06-30
Codechange: Restrict docking points of docks.
peter1138
2019-06-30
Feature: Multi-tile docks and docking points.
peter1138
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-02-23
Fix: Remove desert around lakes upon generation
SamuXarick
2018-10-31
Remove: A few bits of dead code
Charles Pigott
2018-04-30
Codechange: Use TileAddBy(Diag)Dir when possible.
J0anJosep
2018-04-15
Codechange: Replace magic numbers with the proper enum.
Michael Lutz
2018-03-05
(svn r27973) -Fix: [FS#6662] Avoid tile operations outside map border when bu...
peter1138
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2015-04-26
(svn r27254) -Fix [FS#6264]: When building a lock on DC_AUTO-removable water-...
frosch
2014-09-21
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...
rubidium
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-02-16
(svn r26344) -Change [FS#5907]: Do not flood shores of type MP_TREE needlessl...
planetmaker
2013-10-12
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...
zuu
2013-05-06
(svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map)
planetmaker
2013-05-06
(svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal...
frosch
2013-02-05
(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insa...
rubidium
2013-01-20
(svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles can...
planetmaker
2013-01-20
(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, rest...
planetmaker
2012-12-23
(svn r24846) -Add: Advanced settings to disable certain sound effects.
frosch
2012-05-26
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ...
frosch
2012-02-09
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastru...
frosch
2012-01-03
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
rubidium
2012-01-03
(svn r23725) -Fix (r23723): compile before commit
yexo
2012-01-03
(svn r23724) -Codechange: split of the check to see if ambient sounds are ena...
yexo
2012-01-03
(svn r23723) -Codechange: speedup flood checks a bit
yexo
2011-12-29
(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/sh...
michi_cc
2011-12-19
(svn r23622) -Add: a set of events to trigger in a GameScript
truebrain
2011-12-13
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and...
planetmaker
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