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path: root/src/water_cmd.cpp
AgeCommit message (Expand)Author
2021-12-16Codechange: Move flags in CommandProc in front of the command arguments.Michael Lutz
2021-12-16Codechange: Let the compile generate the master command table out of template...Michael Lutz
2021-12-16Codechange: Move command arguments to the back of the DoCommand function call.Michael Lutz
2021-09-19Fix: Incorrect error messages on placing water on scenario editor (#9560)SamuXarick
2021-09-18Fix: wrong error message when building canals over ship depots / locksSamuXarick
2021-09-18Fix: reduce cost of building canals over objects on seaSamuXarick
2021-07-09Codechange: Remove FOR_EACH_SET_BITglx22
2021-05-29Codechange: move from C-string to std::string for DoCommandrubidium42
2021-05-27Fix: do not hide parameter by local variable with the same namerubidium42
2021-05-13Codechange: Replace TILE_AREA_LOOP with range-based for loopsglx22
2021-04-02Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)Tyler Trahan
2021-01-05Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)Patric Stout
2020-03-30Fix #8020: Add missing docking tiles around industry neutral stationsSamuXarick
2020-02-09Fix #7944: Demolishing locks built on rivers didn't always restore the riverSamu
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-06-30Codechange: Restrict docking points of docks.peter1138
2019-06-30Feature: Multi-tile docks and docking points.peter1138
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-02-23Fix: Remove desert around lakes upon generationSamuXarick
2018-10-31Remove: A few bits of dead codeCharles Pigott
2018-04-30Codechange: Use TileAddBy(Diag)Dir when possible.J0anJosep
2018-04-15Codechange: Replace magic numbers with the proper enum.Michael Lutz
2018-03-05(svn r27973) -Fix: [FS#6662] Avoid tile operations outside map border when bu...peter1138
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2015-04-26(svn r27254) -Fix [FS#6264]: When building a lock on DC_AUTO-removable water-...frosch
2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...rubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-02-16(svn r26344) -Change [FS#5907]: Do not flood shores of type MP_TREE needlessl...planetmaker
2013-10-12(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...zuu
2013-05-06(svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map)planetmaker
2013-05-06(svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal...frosch
2013-02-05(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insa...rubidium
2013-01-20(svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles can...planetmaker
2013-01-20(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, rest...planetmaker
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ...frosch
2012-02-09(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastru...frosch
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2012-01-03(svn r23725) -Fix (r23723): compile before commityexo
2012-01-03(svn r23724) -Codechange: split of the check to see if ambient sounds are ena...yexo
2012-01-03(svn r23723) -Codechange: speedup flood checks a bityexo
2011-12-29(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/sh...michi_cc
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-13(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and...planetmaker
2011-12-07(svn r23443) -Fix (r23413): Building of locks in SE failed.frosch
2011-12-03(svn r23413) -Add: Company infrastructure counts for canals.michi_cc
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-20(svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock ove...rubidium
2011-11-08(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitionsyexo