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2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-02-07(svn r8620) -Fix: buoys on canal tiles do not flood anymore (Maedhros).rubidium
2007-02-05(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head ↵rubidium
gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
2007-02-02(svn r8528) -Codechange: Rename IsBuoy_() to IsBuoy() now that the naming ↵celestar
conflict no longer exists.
2007-01-21(svn r8299) -Fixtron
Remove unreachable code
2007-01-16(svn r8154) -Codechange: Water can no longer be under bridge tiles, so don't ↵peter1138
check for it.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)