Age | Commit message (Expand) | Author |
2014-02-16 | (svn r26344) -Change [FS#5907]: Do not flood shores of type MP_TREE needlessl... | planetmaker |
2013-10-12 | (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info... | zuu |
2013-05-06 | (svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) | planetmaker |
2013-05-06 | (svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal... | frosch |
2013-02-05 | (svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insa... | rubidium |
2013-01-20 | (svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles can... | planetmaker |
2013-01-20 | (svn r24923) -Fix [FS#5441]: When an object built on a river is removed, rest... | planetmaker |
2012-12-23 | (svn r24846) -Add: Advanced settings to disable certain sound effects. | frosch |
2012-05-26 | (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ... | frosch |
2012-02-09 | (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastru... | frosch |
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium |
2012-01-03 | (svn r23725) -Fix (r23723): compile before commit | yexo |
2012-01-03 | (svn r23724) -Codechange: split of the check to see if ambient sounds are ena... | yexo |
2012-01-03 | (svn r23723) -Codechange: speedup flood checks a bit | yexo |
2011-12-29 | (svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/sh... | michi_cc |
2011-12-19 | (svn r23622) -Add: a set of events to trigger in a GameScript | truebrain |
2011-12-13 | (svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and... | planetmaker |
2011-12-07 | (svn r23443) -Fix (r23413): Building of locks in SE failed. | frosch |
2011-12-03 | (svn r23413) -Add: Company infrastructure counts for canals. | michi_cc |
2011-11-29 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | truebrain |
2011-11-20 | (svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock ove... | rubidium |
2011-11-08 | (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions | yexo |
2011-11-04 | (svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsu... | michi_cc |
2011-11-04 | (svn r23114) -Feature: [NewGRF] Ambient sound effect callback. | michi_cc |
2011-11-04 | (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z re... | rubidium |
2011-11-04 | (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type func... | rubidium |
2011-11-04 | (svn r23106) -Codechange: pass int* to GetTileSlope and friends | rubidium |
2011-11-04 | (svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for... | rubidium |
2011-11-04 | (svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it | rubidium |
2011-11-04 | (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and us... | rubidium |
2011-11-04 | (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions... | rubidium |
2011-08-20 | (svn r22773) -Add: Some grass around rivers in desert areas. | michi_cc |
2011-07-10 | (svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and... | frosch |
2011-07-07 | (svn r22638) -Fix: Keep the previous owner of the upper and lower lock parts ... | michi_cc |
2011-02-19 | (svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/... | frosch |
2011-02-19 | (svn r22108) -Codechange: Replace some magic with some other magic though les... | frosch |
2011-02-19 | (svn r22107) -Cleanup (r1903): Remove unused struct. | frosch |
2011-02-07 | (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h | rubidium |
2011-02-06 | (svn r21993) -Fix (r19720): When building a lock on dry land costs for cleari... | planetmaker |
2011-02-04 | (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for... | smatz |
2010-11-21 | (svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests. | frosch |
2010-09-07 | (svn r20763) -Fix [FS#4113](r20749): The bridgetest on building shipdepots ca... | frosch |
2010-09-05 | (svn r20749) -Fix: allow overbuilding objects with buoys and ship depots | yexo |
2010-09-05 | (svn r20748) -Fix: overbuilding an object tile with sea under it with a canal... | yexo |
2010-09-05 | (svn r20741) -Cleanup: Use IsTileOnWater() in more places. | frosch |
2010-08-27 | (svn r20640) -Add: support for water under objects | rubidium |
2010-08-27 | (svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile()... | frosch |
2010-08-26 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some... | rubidium |
2010-08-26 | (svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so rela... | rubidium |
2010-08-19 | (svn r20559) -Fix [FS#4045]: make sure that all vehicles are build in the mos... | yexo |