Age | Commit message (Collapse) | Author |
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code.
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objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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instead of transparent
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(then) unneeded casts.
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(especially because newgrf_station.h includes a lot of stuff).
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station_func.h.
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(performance increase)
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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substract one to be on water border tiles
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for buoys at map borders
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road stops, ship depots and buoys too. Update owners of water and road.
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property to allow further fixes
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shipdepots.
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needed. Removed.
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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rivers dirty in more cases.
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watered tiles from all sides.
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from locks.
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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constants
-Fix: refit button widget was not correctly updated
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non-flat tiles, too.
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the code at some places
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building/removing a large block of track/signals/station
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flooded tile
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unneeded include from openttd.h.
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of a global variable. Patch by Noldo (FS#1114).
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needed.
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by BigBB
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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