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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
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underground-station-construction
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water.h
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Author
2011-08-20
(svn r22773) -Add: Some grass around rivers in desert areas.
michi_cc
2011-07-10
(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and...
frosch
2010-07-10
(svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable.
alberth
2010-01-15
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if...
rubidium
2009-08-21
(svn r17248) -Fix: add GPL license notice where appropriate
rubidium
2009-01-21
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
Yexo
2009-01-04
(svn r14828) -Codechange: move most of save/load-specific code to separate files
smatz
2008-07-26
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
frosch
2008-02-06
(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and ship...
frosch
2008-02-02
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ...
peter1138
2008-01-22
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
frosch
2008-01-17
(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat...
frosch
2007-12-19
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
rubidium
2007-12-19
(svn r11666) -Fix (r11504): when removing buoys, return to water or canal dep...
glx
2007-11-24
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-c...
rubidium