Age | Commit message (Expand) | Author |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt |
2019-06-30 | Feature: Multi-tile docks and docking points. | peter1138 |
2019-02-23 | Fix: Remove desert around lakes upon generation | SamuXarick |
2013-05-06 | (svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) | planetmaker |
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium |
2011-12-03 | (svn r23415) -Feature: Infrastructure maintenance costs. | michi_cc |
2011-08-20 | (svn r22773) -Add: Some grass around rivers in desert areas. | michi_cc |
2011-07-10 | (svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and... | frosch |
2010-07-10 | (svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable. | alberth |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if... | rubidium |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium |
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz |
2008-07-26 | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | frosch |
2008-02-06 | (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and ship... | frosch |
2008-02-02 | (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ... | peter1138 |
2008-01-22 | (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D. | frosch |
2008-01-17 | (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat... | frosch |
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium |
2007-12-19 | (svn r11666) -Fix (r11504): when removing buoys, return to water or canal dep... | glx |
2007-11-24 | (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-c... | rubidium |