Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-26 | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | frosch | |
2008-02-06 | (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and ↵ | frosch | |
shipdepots. | |||
2008-02-02 | (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵ | peter1138 | |
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type. | |||
2008-01-22 | (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D. | frosch | |
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water. | |||
2008-01-17 | (svn r11898) -Fix: Update neighboured canals + signals when flooding ↵ | frosch | |
non-flat tiles, too. | |||
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-19 | (svn r11666) -Fix (r11504): when removing buoys, return to water or canal ↵ | glx | |
depending on their owner | |||
2007-11-24 | (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in ↵ | rubidium | |
non-canal water where canals should have been build. |