Age | Commit message (Collapse) | Author |
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
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Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
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viewports were not centered. (_dp_)
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Eagle_rainbow)
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redrawn for text effects (Rhamphoryncus)
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consisted of unrelated values use static const (u)int
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as an int, name the enum and pass that
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and DECLARE_ENUM_AS_BIT_SET
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drop (Based on Wolf01 work)
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-Fix [FS#3394]: signs could occasionally glitch
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explaining names
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of ViewportSign
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behave more like autorail
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for 8bit width in pixels
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functions/types to tilehighlight_*.h.
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Patch by Alberth.
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