Age | Commit message (Collapse) | Author |
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#6583)
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algorithm.
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coordinates by duplicating less code.
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building/removing/changing bridges.
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terraforming there to prevent any artefacts from occuring (ic111)
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by taking the height of tiles into account instead of drawing way too many (ic111)
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to. Fixes lifts and industry graphics.
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more likely to be updates [t-z].
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as an int, name the enum and pass that
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heights (ChillCore).
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foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences.
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-Fix [FS#3394]: signs could occasionally glitch
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font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
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of ViewportSign
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childsprite of foundation/bridgehead.
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color and colour.
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(if enabled). Primarily useful for systems with touch screen (aapo)
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functions/types to tilehighlight_*.h.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
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byte array for StringSpriteToDraw.
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supporting NDS by default. Based on work by Dominik.
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unneeded include from openttd.h.
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