Age | Commit message (Collapse) | Author |
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WindowHighlightMode constants. Patch by SmatZ.
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ViewportPlaceMethod enumified constant. Patch by SmatZ.
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frosch.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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bounding boxes for some special cases (like tunnels and bridges). Patch by frosch.
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transparent" code.
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type *var.
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were hidden/forgotten, which caused memory corruptions and that in caused all kinds of assertions to trigger.
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area and what to do with it afterwards.
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-Codechange: use predefined enums for viewport zoomlevels
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Almost done. Yeah. I know, I've already said that...
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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