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2014-10-15(svn r27020) -Cleanup: some coding style consistency improvements (mostly ↵rubidium
spaces)
2014-10-12(svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII ↵rubidium
characters, e.g. @þaram to @param
2014-09-22(svn r26910) -Fix: account for the height of the landscape at the edge of ↵rubidium
the map to determine the scroll boundaries (based on patch by ic111)
2014-09-22(svn r26908) -Codechange: replace a magic number by a more logical calculationrubidium
2014-09-21(svn r26900) -Fix-ish: dirty the appropriate area around map edges when ↵rubidium
terraforming there to prevent any artefacts from occuring (ic111)
2014-09-21(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn ↵rubidium
by taking the height of tiles into account instead of drawing way too many (ic111)
2014-09-21(svn r26870) -Fix (r15190): since freeform edges the 'tile height' at ↵rubidium
southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-02-15(svn r26338) -Fix [FS#5908]: Don't redraw the link graph overlay if it's ↵fonsinchen
empty (MJP)
2014-01-02(svn r26209) -Codechange: remove some template magic and simplify some coderubidium
2014-01-02(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting ↵rubidium
performance significantly (MJP) For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
2013-10-06(svn r25823) -Codechange [FS#5780]: Simplify if-cases in ↵frosch
ViewportDrawStrings. (Juanjo)
2013-06-30(svn r25546) -Fix: two small memory leaksrubidium
2013-05-19(svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen)rubidium
2013-02-06(svn r24975) -Fix [FS#5463]: Additional zoom in levels could glitch by a few ↵frosch
pixels due to incorrect rounding.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-04-25(svn r24179) -Codechange: move some variables of Town to TownCacherubidium
2012-03-25(svn r24068) -Change/fix [FS#5103]: significantly reduce the area that is ↵rubidium
redrawn for text effects (Rhamphoryncus)
2012-03-25(svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn ↵rubidium
dirty blocks/rectangles
2012-01-22(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong ↵frosch
to the GS. That way they are always shown in game and are not editable.
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-11-25(svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not ↵peter1138
to. Fixes lifts and industry graphics.
2011-11-24(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.peter1138
2011-11-24(svn r23314) -Add: Add settings to restrict viewport zoom levels.peter1138
2011-11-06(svn r23125) -Codechange: Replace some 8s with TILE_SIZE / 2. (adf88)frosch
2011-11-04(svn r23110) -Codechange: let the flying altitude return ints are wellrubidium
2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-08-19(svn r22761) -Fix (r22708): Make invisible signs un-clickable (Zuu)planetmaker
2011-08-16(svn r22755) -Fix [FS#4727]: When marking tile selections dirty, use the ↵frosch
height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined.
2011-08-13(svn r22740) -Fix [FS#4708]: Display the size of the leveled platform in the ↵frosch
measurement tooltip of terraforming operations.
2011-08-13(svn r22739) -Fix: The measurement tooltip is supposed to be hidden when not ↵frosch
dragging an area.
2011-08-01(svn r22708) -Feature [FS#4701]: Display option to hide competitors' signs ↵planetmaker
and station names (Zuu)
2011-07-10(svn r22649) -Fix [FS#4670]: Switching from a red to a white highlight (by ↵frosch
switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty.
2011-03-04(svn r22181) -Fix (r20574): following a vehicle with a very high VehicleID ↵yexo
was impossible
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-18(svn r21845) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updates [d-m].
2010-12-30(svn r21667) -Codechange: Introduce _thd.Reset().alberth
2010-12-30(svn r21666) -Codechange: Use GetCallbackWnd at more places.alberth
2010-12-30(svn r21665) -Codechange: Make GetCallbackWnd a method of _thd.alberth
2010-12-27(svn r21648) -Codechange: unduplicate a bit of coderubidium
2010-12-25(svn r21638) -Codechange (r1): Simplify testing that outersize.x is bigger ↵alberth
than 0.
2010-12-25(svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs ↵rubidium
to TextColour
2010-12-25(svn r21632) -Codechange: call ResetObjectToPlace() even when current ↵smatz
place_mode is HT_NONE
2010-12-24(svn r21628) -Codechange: Remove local variables that just point to global _thd.alberth
2010-12-24(svn r21627) -Codechange: Remove _place_proc global variable.alberth
2010-12-24(svn r21621) -Codechange: Only consider tile highlighting mode bits in tile ↵alberth
selection functions.
2010-12-24(svn r21620) -Codechange: Don't consider direction bits when checking for an ↵alberth
active highlight mode.
2010-12-24(svn r21619) -Fix [FS#4327]: Don't copy direction bits when restarting a ↵alberth
rail selection.
2010-12-23(svn r21612) -Fix (r21608): dragging with HT_POINT was half a tile offsmatz