Age | Commit message (Collapse) | Author |
|
|
|
company color.
|
|
color and colour.
|
|
|
|
building w.r.t. tile selection and when the window should be closed.
|
|
|
|
highlighted during terraforming.
|
|
|
|
|
|
|
|
ctrl-clicking while distant-join window is open. (PhilSophus)
|
|
|
|
from where to smooth scroll, thus any new viewport center would smooth scroll from the location where you were just before you started following the vehicle
|
|
|
|
|
|
be read.
|
|
limit on the number of non-sticky non-vital windows.
-Fix [FS#2499]: crashes/misbehaviours when (almost) all windows are stickied.
|
|
windows
|
|
(from back to front or vice versa) and make it iterate over the Window* instead of Window**.
|
|
|
|
zoomed out, visible by aircraft leaving trails sometimes
|
|
(if enabled). Primarily useful for systems with touch screen (aapo)
|
|
names in comments and add a little more doxygen documentation.
|
|
|
|
could cause crash
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
|
|
sprites: fonts, recolour, mapgen and normal sprites.
|
|
for 8bit width in pixels
|
|
|
|
trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
|
|
|
|
general tooltip window.
|
|
even when they were invisible
|
|
there
-Codechange: convert smallvector from struct to class
|
|
|
|
necessarily consecutive.
|
|
planetmaker)
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
openttd.cpp to viewport.cpp/window.cpp.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
Patch by Alberth.
|
|
window_gui.h only needs to be included in *_gui.cpp.
|
|
the Window class and remove Window from their naming.
|
|
|
|
recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
|
|
|
|
|
|
byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
|