Age | Commit message (Collapse) | Author |
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company color.
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color and colour.
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building w.r.t. tile selection and when the window should be closed.
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highlighted during terraforming.
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ctrl-clicking while distant-join window is open. (PhilSophus)
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from where to smooth scroll, thus any new viewport center would smooth scroll from the location where you were just before you started following the vehicle
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be read.
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limit on the number of non-sticky non-vital windows.
-Fix [FS#2499]: crashes/misbehaviours when (almost) all windows are stickied.
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windows
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(from back to front or vice versa) and make it iterate over the Window* instead of Window**.
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zoomed out, visible by aircraft leaving trails sometimes
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(if enabled). Primarily useful for systems with touch screen (aapo)
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names in comments and add a little more doxygen documentation.
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could cause crash
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client so it is immediatelly clear which one you are working with.
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sprites: fonts, recolour, mapgen and normal sprites.
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for 8bit width in pixels
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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general tooltip window.
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even when they were invisible
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there
-Codechange: convert smallvector from struct to class
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necessarily consecutive.
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planetmaker)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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openttd.cpp to viewport.cpp/window.cpp.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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Patch by Alberth.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
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byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
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functions/types to tilehighlight_*.h.
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