Age | Commit message (Collapse) | Author |
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viewports were not centered. (_dp_)
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cases. (adf88)
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algorithm.
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stay signed.
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coordinates by duplicating less code.
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building/removing/changing bridges.
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MarkAllViewportsDirty.
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spaces)
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characters, e.g. @þaram to @param
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the map to determine the scroll boundaries (based on patch by ic111)
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terraforming there to prevent any artefacts from occuring (ic111)
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by taking the height of tiles into account instead of drawing way too many (ic111)
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southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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empty (MJP)
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performance significantly (MJP)
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
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ViewportDrawStrings. (Juanjo)
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pixels due to incorrect rounding.
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Eagle_rainbow)
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redrawn for text effects (Rhamphoryncus)
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dirty blocks/rectangles
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to the GS. That way they are always shown in game and are not editable.
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to. Fixes lifts and industry graphics.
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related variables
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functions if they return the Z in pixels (like TilePixelHeight)
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height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined.
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measurement tooltip of terraforming operations.
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dragging an area.
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and station names (Zuu)
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switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty.
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was impossible
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more likely to be updates [d-m].
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than 0.
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to TextColour
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