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path: root/src/viewport.cpp
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2007-04-18(svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵belugas
corrections...
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.
2007-04-11(svn r9596) -Fix (r9563): (non-)transparency of station signs was confused ↵peter1138
with building transparency...
2007-04-09(svn r9580) -Documentation: Correction of doxygen function declarationsbelugas
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-04(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. ↵belugas
Almost done. Yeah. I know, I've already said that...
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-23(svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp ↵belugas
files with the @file tag as well as a few general comments style
2007-02-22(svn r8841) -Fixtron
Remove {,u}intswap() and replace them by Swap()
2007-02-19(svn r8808) -Fix [FS#631]: do not show the 'edit sign' window for spectators.rubidium
2007-02-07(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵bjarni
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-19(svn r8276) -Fixtron
Change the signature of Swap() to be less error prone, i.e. pass the variables to be swapped by reference instead of passing pointers to the variables. Just do Swap(x, y) instead of Swap(&x, &y). This prevents accidents when the variables are pointers.
2007-01-14(svn r8133) -Fix [FS#535]: "out of sprite memory" warning messages due to ↵Darkvater
incorrect assumption of requested memory for sprites (smatz)
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-11(svn r8056) -Codechange: Remove swap_byte, swap_byte, and siblings (some ↵celestar
were not used anyway) and replace them by our SwapT implementation
2007-01-11(svn r8055) -Codechange: Replace the different max, dmax, maxu whatever ↵celestar
macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)