Age | Commit message (Collapse) | Author |
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have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
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the stack, but only once and reuse this.
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byte array for ChildScreenSpriteToDraw.
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byte array for ParentSpriteToDraw.
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space as necessary. This avoids copying data around for vector's push_back() function.
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byte array for TileSpriteToDraw.
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byte array for StringSpriteToDraw.
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a patch by Alberth.
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instead of transparent
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use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
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station_func.h.
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overlays when the tile is 'error'-marked (red pulsating selection). Patch by Icosikai.
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input, depot/group window wasn't updated (original patch by GrimRC)
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that is outside of the map.
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unneeded include from openttd.h.
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useless includes.
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map.h).
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single file and do not include gfx.h everywhere to get a Point type.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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fitting to the naming style
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is turned on and zoomed out more than one level.
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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unneeded define
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with the coding style
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ViewportHighlightMode
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noticeable with autoroad)
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WindowHighlightMode constants. Patch by SmatZ.
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ViewportPlaceMethod enumified constant. Patch by SmatZ.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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