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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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viewport.cpp
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Author
2019-08-17
Add #6887: Option to show zone inside local authority boundary of towns
Gabda
2019-05-13
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)
PeterN
2019-05-11
Fix #7371: Avoid dependency on foundations of town tile during saveload
Niels Martin Hansen
2019-04-29
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
Charles Pigott
2019-04-25
Feature: Add station coverage area display for towns.
peter1138
2019-04-25
Feature: Add existing station coverage area display when placing new station ...
peter1138
2019-04-25
Feature: Add coverage area display for existing stations.
peter1138
2019-04-20
Fix e8d397e: Invisible station/waypoint signs could still be clicked on. (#7531)
PeterN
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-28
Fix: MSVC warnings (#7423)
glx22
2019-03-26
Codechange: Removed SmallVector completely
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Get() const with std alternatives
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Length() with std::vector::size()
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-21
Fix 4da83d2f66: Remove measurement tooltips when completed.
peter1138
2019-03-20
Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display...
peter1138
2019-03-20
Remove: ENABLE_NETWORK switch
Patric Stout
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-02-23
Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265)
PeterN
2019-02-03
Revert 479f13fc41, Fix #7133, Fix #7136: "Codechange: Tweak ViewportAddLandsc...
Peter Nelson
2019-01-24
Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fa...
Johannes E. Krause
2019-01-24
Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #...
Johannes E. Krause
2019-01-24
Fix: jumping effect when scrolling viewport over bottom edge of the map (Patc...
Johannes E. Krause
2019-01-24
Codechange: Add InverseRemapCoords2 function for remapping viewport coordinat...
Johannes E. Krause
2019-01-20
Fix: Round up deltas for smooth scrolling, so target will be reached
btzy
2019-01-17
Fix: Some code and comment typos
nikolas
2018-11-18
Revert: Sprite sorting optimisation sorted incorrectly.
frosch
2018-10-31
Remove: A few bits of dead code
Charles Pigott
2018-10-26
Codechange: Improve (un)zoom performance
Jindrich Makovicka
2018-07-19
Feature: Framerate display window (#6822)
Niels Martin Hansen
2018-04-30
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
J0an Josep
2018-04-24
Feature: GS methods to scroll viewport for players (#6745)
Pavel Stupnikov
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2015-07-28
(svn r27344) -Doc: Documenting the (Re)setObjectToPlace functions.
alberth
2015-07-26
(svn r27340) -Fix [FS#6338]: Silence warning by moving _string_colourmap to a...
frosch
2015-04-25
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports...
frosch
2015-02-22
(svn r27162) -Fix [FS#6208]: Tile selection was drawn outside of map in some ...
frosch
2015-02-22
(svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algor...
frosch
2015-02-22
(svn r27160) -Fix: Division of signed values by TILE_SIZE requires cast to st...
frosch
2015-02-22
(svn r27158) -Codechange: Simplify mapping from viewport to smallmap coordina...
frosch
2015-02-22
(svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/chan...
frosch
2015-02-14
(svn r27148) -Fix: Rounding and unit-conversion inconsistencies in calls to M...
frosch
2014-10-15
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spa...
rubidium
2014-10-12
(svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII character...
rubidium
2014-09-22
(svn r26910) -Fix: account for the height of the landscape at the edge of the...
rubidium
2014-09-22
(svn r26908) -Codechange: replace a magic number by a more logical calculation
rubidium
2014-09-21
(svn r26900) -Fix-ish: dirty the appropriate area around map edges when terra...
rubidium
2014-09-21
(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn b...
rubidium
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