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path: root/src/viewport.cpp
AgeCommit message (Expand)Author
2021-02-07Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)Loïc Guilloux
2021-02-05Codechange: Apply coding style (#8640)SamuXarick
2021-01-17Fix eeb88e8: Trains reversed while paused do not correctly update sprite boun...Matt Kimber
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-27Feature: Plant clumps of trees in editor by dragging on the landscapeNiels Martin Hansen
2020-12-20Feature #7962: Improve rendering of large viewportsdP
2020-12-20Feature #7962: Significantly improve sprite sorter performancedP
2020-12-15Codechange: Make use of the improved C++17 emplace_back function.Michael Lutz
2020-07-27Codechange: Spell 'Viewport' consistentlyTechGeekNZ
2020-06-09Cleanup: Give `SetDirtyBlocks` a more descriptive name.TechGeekNZ
2020-02-02Fix #6566: Fix signed integer overflow in viewport draw area chunkingJonathan G Rennison
2019-12-21Codechange: Replace FOR_ALL_TOWNS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_SIGNS with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-12-01Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)Niels Martin Hansen
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-08-17Add #6887: Option to show zone inside local authority boundary of townsGabda
2019-05-13Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)PeterN
2019-05-11Fix #7371: Avoid dependency on foundations of town tile during saveloadNiels Martin Hansen
2019-04-29Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByteCharles Pigott
2019-04-25Feature: Add station coverage area display for towns.peter1138
2019-04-25Feature: Add existing station coverage area display when placing new station ...peter1138
2019-04-25Feature: Add coverage area display for existing stations.peter1138
2019-04-20Fix e8d397e: Invisible station/waypoint signs could still be clicked on. (#7531)PeterN
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-28Fix: MSVC warnings (#7423)glx22
2019-03-26Codechange: Removed SmallVector completelyHenry Wilson
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...Henry Wilson
2019-03-26Codechange: Replaced SmallVector::Get() const with std alternativesHenry Wilson
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-21Fix 4da83d2f66: Remove measurement tooltips when completed.peter1138
2019-03-20Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display...peter1138
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2019-02-23Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265)PeterN
2019-02-03Revert 479f13fc41, Fix #7133, Fix #7136: "Codechange: Tweak ViewportAddLandsc...Peter Nelson
2019-01-24Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fa...Johannes E. Krause
2019-01-24Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #...Johannes E. Krause
2019-01-24Fix: jumping effect when scrolling viewport over bottom edge of the map (Patc...Johannes E. Krause
2019-01-24Codechange: Add InverseRemapCoords2 function for remapping viewport coordinat...Johannes E. Krause
2019-01-20Fix: Round up deltas for smooth scrolling, so target will be reachedbtzy
2019-01-17Fix: Some code and comment typosnikolas
2018-11-18Revert: Sprite sorting optimisation sorted incorrectly.frosch
2018-10-31Remove: A few bits of dead codeCharles Pigott
2018-10-26Codechange: Improve (un)zoom performanceJindrich Makovicka
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
2018-04-30Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.J0an Josep
2018-04-24Feature: GS methods to scroll viewport for players (#6745)Pavel Stupnikov