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2020-12-27
Codechange: Use std::string in FIO search path handling.
Michael Lutz
2020-12-27
Codechange: Store file search paths as std::string.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-21
Doc: some comments for the win32 video driver (#8409)
Patric Stout
2020-12-19
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). (#8...
Michael Lutz
2020-12-15
Add: [Emscripten] use "relative mouse mode" with SDL2
Patric Stout
2020-12-15
Add: support for emscripten (play-OpenTTD-in-the-browser)
Patric Stout
2020-12-15
Codechange: unroll the SDL2 main loop
Patric Stout
2020-09-25
Codechange: Make codestyle for CMake files consistent for 'control' statements
Charles Pigott
2020-06-18
Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211)
nikolas
2020-06-07
Cleanup: Correct typographic errors in code comments.
TechGeekNZ
2020-06-05
Add: introduce CMake for project management
Patric Stout
2020-06-04
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and empha...
TechGeekNZ
2020-06-01
Fix #8066: Try another fallback colourspace if first one fails
Niels Martin Hansen
2020-05-21
Codechange: Use std::string in the driver and blitter selection code.
Michael Lutz
2020-04-12
Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver.
Michael Lutz
2020-04-12
Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.
Michael Lutz
2020-04-12
Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
Michael Lutz
2020-03-30
Fix #7644: [Cocoa] Manually set colorspace to sRGB
Sebastian Pauka
2020-01-15
Fix: [SDL2] Correct name of the video driver in debug log
xdavidwu
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-11-10
Fix #7783, Fix #7816: [SDL2] Fix input handling in edit context
Jonathan G Rennison
2019-11-10
Codechange: Add EditBoxGainedFocus method to VideoDriver base class
Jonathan G Rennison
2019-11-10
Change: [SDL2] Add an "unprintable" flag to struct VkMapping
Jonathan G Rennison
2019-11-10
Fix: [SDL2] Page down key not handled
Jonathan G Rennison
2019-11-10
Fix: [SDL2] Detection of backtick scancode
Jonathan G Rennison
2019-11-01
Fix #7784: up/down/home/end key behavior in SDL2
Nikolas Nyby
2019-11-01
Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory ...
Michael Lutz
2019-10-25
Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
Nikolas Nyby
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-09-19
Add #6173: New SDL 2 based video and sound drivers (#7086)
nikolas
2019-09-16
Change: [OSX] Recreate backing store if the colour profile of the screen (or ...
Michael Lutz
2019-09-16
Fix #7644: [OSX] Try to use system colour space to avoid video output perform...
Michael Lutz
2019-09-07
Fix: change Quartz driver colorSpace handling to address certain macOS perfor...
Andy
2019-08-06
Cleanup: Remove duplicate thread.h include (#7683)
nikolas
2019-04-18
Codechange: use std::vector for _resolutions
glx
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-06
Codechange: C++11 STL has a function for getting the number of CPU cores.
Michael Lutz
2019-04-06
Codechange: Use platform independent C++11 function for sleeping on a thread.
Michael Lutz
2019-04-06
Codechange: Replace custom thread code with C++11 thread objects.
Michael Lutz
2019-04-06
Codechange: Replace custom mutex code with C++11 mutex'es.
Michael Lutz
2019-03-30
Change: [SDL] Do not offer video smaller than 640x480
Niels Martin Hansen
2019-03-24
Codechange: Use override specifer for overriding member declarations
Henry Wilson
2019-03-20
Remove: ENABLE_NETWORK switch
Patric Stout
2019-03-19
Remove: DOS support
Patric Stout
2019-03-05
Remove: BeOS support (deprecated by Haiku)
Patric Stout
2019-03-05
Remove: MorphOS / AmigaOS support
Patric Stout
2019-03-02
Codechange: Remove ability for SDL to be dynamically loaded on Windows
Charles Pigott
2019-02-24
Change: [OSX] Prevent 2D scrolling for traditional scroll wheel mice
Alexander Weiss
2019-02-24
Change #6800: [OSX] Use high-precision scrolling deltas for 2D scrolling
Alexander Weiss
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