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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-28
Fix #8763: [OpenGL] Cursor sprite origin can be negative.
Michael Lutz
2021-02-27
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
Michael Lutz
2021-02-27
Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)
Patric Stout
2021-02-27
Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.
frosch
2021-02-27
Codechange: remove _realtime_tick variable
Patric Stout
2021-02-25
Codechange: [OpenGL] Load all OpenGL functions dynamically.
Michael Lutz
2021-02-25
Codechange: [OpenGL] Simplify loading OpenGL extension functions.
Michael Lutz
2021-02-24
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)
Michael Lutz
2021-02-24
Codechange: [OSX] GameLoop is really more like MainLoop
Patric Stout
2021-02-24
Codechange: [Video] move InteractiveRandom() to the VideoDriver
Patric Stout
2021-02-24
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Patric Stout
2021-02-23
Codechange: Switch to explicit wide strings
Niels Martin Hansen
2021-02-23
Remove: [Win32] Last pretenses of being able to build for Windows 95
Niels Martin Hansen
2021-02-22
Fix 8706c36f: Change RELEASE code, too.
Michael Lutz
2021-02-22
Add: [OSX] OpenGL video driver.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Separate context state setup from general init.
Michael Lutz
2021-02-22
Codechange: [OSX] Add support for (un)locking the video buffer.
Michael Lutz
2021-02-22
Codechange: [OSX] Separate video driver into a base and a Quartz implementation.
Michael Lutz
2021-02-22
Codechange: [SDL2] Split driver in base-part and default backend
Michael Lutz
2021-02-22
Feature: [SDL2] OpenGL support
Patric Stout
2021-02-22
Codechange: [SDL] Move dirty_rect to class scope.
Michael Lutz
2021-02-22
Codechange: [SDL2] Allow several places to hook into the SDL driver
Patric Stout
2021-02-22
Codechange: [SDL2] Move functions and variables to class-scope
Patric Stout
2021-02-22
Codechange: [SDL2] Move SDLSurface code to its own function
Patric Stout
2021-02-22
Codechange: [SDL2] Split Start() in a few more functions
Patric Stout
2021-02-22
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for a separate animation buffer that stores the palette...
Michael Lutz
2021-02-22
Change: [Win32] Prioritize the OpenGL video driver over the GDI one.
Michael Lutz
2021-02-22
Add: [OpenGL] Accelerated mouse cursor drawing.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blendi...
Michael Lutz
2021-02-22
Codechange: Allow video drivers to handle the cursor themselves.
Michael Lutz
2021-02-22
Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for 8bpp blitters.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use GLSL version 1.50 if available.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use generic vertex attributes in the shader program.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use shaders to display the video buffer on screen.
Michael Lutz
2021-02-22
Change: [Win32] Disable VSync for OpenGL by default.
Michael Lutz
2021-02-22
Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex array object to store the vertex state for ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ...
Michael Lutz
2021-02-22
Codechange: [Win32] Move remaing global _wnd variables into the video driver.
Michael Lutz
2021-02-22
Change: Lock the video buffer when drawing inside the game loop to properly a...
Michael Lutz
2021-02-22
Codechange: [Win32] Move the global video buffer pointer into the driver class.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Enable driver debug messages if supported.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.
Michael Lutz
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