Age | Commit message (Collapse) | Author |
|
|
|
already have
a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
|
|
fullscreen mode used. Use _wnd.double_size which gives back its correct state with respect to double size and fullscreen.
|
|
stuff.. we know that\!
|
|
|
|
initialisation, WINCE ifdef and a vsprintf to vsnprintf change.
|
|
almost UNIX, just it needs more includes ;)
(or more, it compiles, if it works is a whole other story ;))
|
|
files, and a little elimination of magic numbers in Win32SoundStart
|
|
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
|
|
|
|
-Fix: WinCE doesn't know GetKeyboardState
-Fix: made a replacement of GetCurrentDirectory, where CurDir is assumed to be the dir the executable is located (esoftinteractive.com)
-Fix: the GCC compiler is more happy if the WinMain is called that
-Fix: a really old typo (missing ')') ;)
-Fix: GdiFlush() isn't supported on WinCE
|
|
-This is once again an obj-C vs C++ issue. I need to make a nice and permanent solution soon, but I need the debugger right now
|
|
Note: this is again another not so nice workaround as Objective C fails to include C++ code in the headers
We should move to Objective C++ as soon as possible, but such a change is not done overnight and
this quick fix will allow OSX to compile until the prober solution is done
|
|
to gfx.h
|
|
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|
|
resulting a non-reacting gameserver/gameclient.
|
|
collided with other hotkeys (pv2b)
People should use command+enter as it was originally intended (this key combo also worked before this commit)
|
|
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
|