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2007-02-23(svn r8860) -Cleanup: some style changes, proper #endif comments, variable ↵Darkvater
initialisation, WINCE ifdef and a vsprintf to vsnprintf change.
2007-02-16(svn r8756) [PSP] -Fix: made the dedicated code compile with PSP. It is ↵truelight
almost UNIX, just it needs more includes ;) (or more, it compiles, if it works is a whole other story ;))
2007-02-12(svn r8691) -Cleanup: Some proper #endif comments for sound/music/video ↵Darkvater
files, and a little elimination of magic numbers in Win32SoundStart
2007-02-05(svn r8605) -Codechange: [OSX] changed all objective C to objective C++bjarni
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files -Note: (important if you develop mac specific code) taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs. gdb assumes that the language for ".mm" files is C++. you can change it to objective C by typing: (gdb) set language objc Mixing C++ and objective C has some limitation (see link for all of them)
2007-01-21(svn r8310) -Fix r8309: it is wise to put #endifs in the right place ;)truelight
2007-01-21(svn r8309) [WinCE] -Fix: WinCE doesn't know resolution changingtruelight
-Fix: WinCE doesn't know GetKeyboardState -Fix: made a replacement of GetCurrentDirectory, where CurDir is assumed to be the dir the executable is located (esoftinteractive.com) -Fix: the GCC compiler is more happy if the WinMain is called that -Fix: a really old typo (missing ')') ;) -Fix: GdiFlush() isn't supported on WinCE
2007-01-20(svn r8288) -Fix: [OSX] compiling with debug enabled now works againbjarni
-This is once again an obj-C vs C++ issue. I need to make a nice and permanent solution soon, but I need the debugger right now
2007-01-15(svn r8141) -Fix r8128: [OSX] now OSX can compile again.bjarni
Note: this is again another not so nice workaround as Objective C fails to include C++ code in the headers We should move to Objective C++ as soon as possible, but such a change is not done overnight and this quick fix will allow OSX to compile until the prober solution is done
2007-01-13(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h ↵KUDr
to gfx.h
2007-01-10(svn r8043) -Fix (8028): forgot setting a variable.rubidium
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)
2007-01-10(svn r8028) -Fix: overflow of ticks was not handled properly, possibly ↵rubidium
resulting a non-reacting gameserver/gameclient.
2007-01-05(svn r7886) -Fix: [OSX] control+enter will no longer toggle fullscreen as it ↵bjarni
collided with other hotkeys (pv2b) People should use command+enter as it was originally intended (this key combo also worked before this commit)
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.