Age | Commit message (Collapse) | Author |
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what 'valid' resolutions we've got
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resolving the hostname or connecting takes long/is timing out.
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selection and parameters.
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hooks on SIGSEGV/SIGABRT so one can actually use gdb.
-Change: make it more clear that Allegro's failing to find a driver.
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client so it is immediatelly clear which one you are working with.
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doesn't guarantee the resulting string is '\0'-terminated.
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printf and && where || is meant. Found by MSVC's code analysis (Darkvater)
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0-9 keys so people don't get confused that the keypad doesn't work as expected.
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wrong comments!
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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multimonitor systems if the first monitor is right of the second one.
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couldn't use the full "extent" of the new chat message limit.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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32 bpp blitter by default
Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock)
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that was not a printable ASCII character instead. Now it allows UTF8 formated strings too.
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Dimension instead of uint16[2] for resolutions
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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declarations.
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something more than whitespace as description of files that don't have a description.
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blitter did.
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monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion.
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operators.
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when Ctrl is pressed
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places.
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to be included when wanting to know whether we are a server.
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logical location.
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