Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-05 | (svn r25675) -Fix: [Win32] Handle DBCS characters correctly in the ↵ | michi_cc | |
non-Unicode build. | |||
2013-08-05 | (svn r25673) -Fix: [Win32] Use the right code page for converting ANSI ↵ | michi_cc | |
strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either. | |||
2013-08-05 | (svn r25672) -Fix: [Win32] Handle Unicode characters from outside the BMP ↵ | michi_cc | |
correctly. | |||
2013-08-05 | (svn r25671) -Codechange: Pass character and key code separately to the ↵ | michi_cc | |
keyboard handler. | |||
2013-08-05 | (svn r25667) -Fix: [Win32] Only forward key presses to the IME system if an ↵ | michi_cc | |
edit box has the input focus. | |||
2013-08-05 | (svn r25666) -Feature [FS#4760]: [OSX] Pinch gesture support for zooming. ↵ | michi_cc | |
(Based on patch by leecbaker) | |||
2013-08-05 | (svn r25665) -Fix [FS#4689]: [OSX] Crash when unhiding the main window. | michi_cc | |
2013-08-05 | (svn r25664) -Add [FS#4847]: [OSX] Bootstrap downloading of a baseset. ↵ | michi_cc | |
(Matthieu) | |||
2013-08-05 | (svn r25660) -Fix: [OSX] The name's OpenTTD, not OTTD. | michi_cc | |
2013-08-05 | (svn r25659) -Fix [FS#4420]: [OSX] System mouse cursor could become visible ↵ | michi_cc | |
during dragging. (Matthieu) | |||
2013-08-05 | (svn r25658) -Fix [FS#4392]: [OSX] The mouse cursor would sometimes jump ↵ | michi_cc | |
near the window borders. (Matthieu) | |||
2013-08-05 | (svn r25657) -Fix [FS#4744]: [OSX] The new 10.7 fullscreen code can now also ↵ | michi_cc | |
be compiled with older SDK versions. | |||
2013-08-05 | (svn r25656) -Cleanup: Coding style. | michi_cc | |
2013-08-05 | (svn r25655) -Fix: [OSX] Mouse cursor wasn't displayed properly after ↵ | michi_cc | |
switching to fullscreen on 10.7+. (Based on patch by Maedhros) | |||
2013-07-01 | (svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing ↵ | rubidium | |
threads could crash OpenTTD | |||
2013-06-29 | (svn r25523) -Fix [FS#5587]: SDL does not give an event when an application ↵ | rubidium | |
gets mouse focus while going to full screen, so manually force the mouse-is-in-window state | |||
2013-06-04 | (svn r25318) -Fix: [SDL, FS#5580] Keyboard input stopped working after ↵ | matthijs | |
fullscreen toggle | |||
2013-02-17 | (svn r25017) -Fix [FS#5466]: crash after bootstrap download of 32bits base ↵ | rubidium | |
set due to referencing a deleted mutex | |||
2013-02-15 | (svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware ↵ | matthijs | |
palette was requested. - Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value. - This would cause SDL to be restarted on every window resize event, effectively breaking resizing. | |||
2013-02-15 | (svn r25002) -Doc: [SDL] Fix typo in comment. | matthijs | |
2013-02-14 | (svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of ↵ | matthijs | |
always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode. - This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE. - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system. - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation. - The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0 | |||
2013-02-14 | (svn r24992) -Codechange: [SDL] Make CreateMainSurface and PollEvent private ↵ | matthijs | |
methods instead of static functions. | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2013-01-01 | (svn r24877) -Fix: some whitespace "errors" | rubidium | |
2012-12-03 | (svn r24781) -Fix (r24762): [Win32] MinGW compiler warning. | michi_cc | |
2012-11-25 | (svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an ↵ | michi_cc | |
unsupported fullscreen display mode (like 8 bpp modes in Windows 8). | |||
2012-09-13 | (svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__) | yexo | |
2012-07-10 | (svn r24394) -Fix (r24188): changing resolution didn't resize the window | glx | |
2012-04-30 | (svn r24189) -Fix: when going to fullscreen and back, restore to the ↵ | truebrain | |
resolution you were, not to the fullscreen resolution (Windows only) | |||
2012-04-30 | (svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window ↵ | truebrain | |
(fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS | |||
2012-02-23 | (svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter | rubidium | |
2012-02-23 | (svn r23978) -Fix: [SDL] Palette update was done too late making switching ↵ | rubidium | |
from 8bpp -> 32bpp look ugly | |||
2012-02-07 | (svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event. | matthijs | |
- It seems this event is never triggered when using 1.2 (it has some autorefresh feature which seems to have been removed in 1.3), but in theory this event could also trigger on 1.2. - Note that this fixes redraw issues when compiling against SDL 1.3, but it still uses the "compatibility" rendering API using SDL_SetVideoMode and SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this should probably be rewritting to use the new Windows and Renderers available in SDL 1.3. | |||
2012-02-07 | (svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling ↵ | matthijs | |
against SDL 1.3. | |||
2012-02-04 | (svn r23891) -Fix-ish: compile failures with SDL 1.3 | rubidium | |
2012-01-04 | (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising ↵ | michi_cc | |
threaded drawing. | |||
2011-12-15 | (svn r23527) -Codechange: unify colo(u)r as far as it goes | rubidium | |
2011-12-11 | (svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse ↵ | rubidium | |
moving with the allegro video driver | |||
2011-12-10 | (svn r23482) -Change: [Win32] Move re-painting the window and doing palette ↵ | michi_cc | |
animation into a separate thread. | |||
2011-12-10 | (svn r23470) -Codechange: move declaration of SwitchToMode to a header ↵ | rubidium | |
instead of declaring it in 6 other files | |||
2011-12-08 | (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the ↵ | rubidium | |
draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter | |||
2011-12-08 | (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵ | rubidium | |
blitter so changes of the palette data during the game don't influence drawing (with SDL) | |||
2011-12-08 | (svn r23446) -Codechange: move _cur_palette and it's related first/count ↵ | rubidium | |
dirty variables into a single structure | |||
2011-11-17 | (svn r23241) -Codechange: make the decision when to go to the custom drawn ↵ | rubidium | |
cursor more prominently during the initialisation of OpenTTD | |||
2011-11-04 | (svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a ↵ | michi_cc | |
GUI-less video driver. | |||
2011-10-04 | (svn r23003) -Fix (r22999): Missing semicolon. | michi_cc | |
2011-10-04 | (svn r22999) -Codechange: Allow changing the blitter during the running game. | michi_cc | |
2011-09-19 | (svn r22943) -Fix: [OSX] Typo broke debug compilation | planetmaker | |
2011-09-11 | (svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as ↵ | planetmaker | |
fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers | |||
2011-09-09 | (svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds | rubidium | |